01/25/13

Game Texture Development – Week One

As part of this second semester we have a texture development module, aimed at teaching us how to create realistic and professional level textures for our models.

The first weeks focus is to create a cartoon styled hand painted crate.

Crate1

Each face is duplicated so that only one side is required to be textured.

CrateUV

 

To add some variety one of the faces was replaced with this texture.

CrateUV_Danger

Here is the final outcome.

Crate_Maya_Render

 

12/6/12

Semester 1 – Steampunk Vehicle

This is my project work from my first Semester. Our aim was to come up with a concept for a  steampunk vehicle and create it within Autodesk Maya.

Our only restrictions were the 8000 triangle limit and a texture map of 1024 x 1024.

This is my design.

SP_Boat_Concept

Here is the final outcome, rendered in Marmoset.

Render_Compilation

And finally, here is the diffuse map.

Boat_Diff