For our third week, our task was to texture a sci fi crate. Unlike the previous two weeks the model was supplied for us.
This model required a different approach to the others, it involved baking down a high poly mesh. I decided to go with a camo theme.
Following on from last weeks work, this weeks task was creating something a little bit more realistic.
In both these instances we had to create the base mesh ourselves.
All textures were photo sourced by myself with the exception of the pages.
As part of this second semester we have a texture development module, aimed at teaching us how to create realistic and professional level textures for our models.
The first weeks focus is to create a cartoon styled hand painted crate.
Each face is duplicated so that only one side is required to be textured.
To add some variety one of the faces was replaced with this texture.
Here is the final outcome.
This is my project work from my first Semester. Our aim was to come up with a concept for a steampunk vehicle and create it within Autodesk Maya.
Our only restrictions were the 8000 triangle limit and a texture map of 1024 x 1024.
This is my design.
Here is the final outcome, rendered in Marmoset.
And finally, here is the diffuse map.